I've participated in Pyweek #7 with the game "So long - A love story". The theme was "The length of a piece of string". This time it was as much fun as in previous pyweeks, my game came 3rd in the solo category and now I'm porting it to iPhone.
The port is really easy since the original game uses cocos2d + pymunk and for the iPhone version I'm using cocos2d (for iphone) + chipmunk.
The game will be available as a Free game under the name of "A Tail of Love" (I like this name better than the original one).
The engine is working well. I'm using the accelerometer to control the ball. I need to add the rest of the levels, the HUD, and nicer fonts. And if I don't find an unexpected problem I will have it ready in about 1 week.
Would you like to beta test it ? If so, please send me your device identifier so that I can send you the beta.
2 comments:
can you show the acclerator code?? have tried looking through cocos but cant find anything??
hi mikkle. There are 2 examples in cocos2d that uses the accelerometer:
AccelViewPort and Chipmunk_Accel.
Post a Comment