Monday, October 20, 2008

cocos2d for iPhone v0.5.1 released

I've just released cocos2d for iPhone v0.5.1.

Changelog:
  • Actions: Animation has restoreOriginalFrame argument (issue #46)
  • Actions: CallFunc retains target (issue #42)
  • AtlasNode: renders some artifacts (partially fixed issue #47)
  • Demos: Updated Chipmunks demos (issue #43)
  • Demos: Elasticity fixed in Chipmunk_Accel (issue #45)
  • Director: fps_images.png consumes much less texture memory (issue #49)
  • Documentation: included LICENSE.artwork (issue #51)
  • LabelAtlas: works with NxM size images (issue #50)
  • MenuItem: supports enable/disable (issue #22)
  • Particle system: exports more variables (issue #48)
Download: cocos2d-iphone-0.5.1a.tar.gz

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