The game is progressing well.
I've converted all the 17 levels and to do this I coded a python script that parses the original levels and converts them to objective-c and to an screen size of 480x320. The original levels have an screen size of 640x480.
The iPhone version is more difficult than the original one since the accelerometer is more difficult to control than the keys :) So I'm thinking of adding 'n' lives per level.
Well, that's all for today.
Wednesday, October 1, 2008
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1 comment:
great job sapus media!
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