Wednesday, November 19, 2008

cocos2d for iPhone v0.5.3 released

I've just released cocos2d for iPhone v0.5.3.

Changelog:
  • Actions: Repeat fixes (issue #81)
  • CocosNode: added numberOfRunningActions (issue #72)
  • CocosNode: removeAll fixes (issue #74)
  • CocosNode: stopAction fix (issue #82)
  • CocosNode: supports flipX and flipY (issue #53)
  • CocosNode: supports scaleX and scaleY (issue #54)
  • Layer: isTouchEnabled, isAccelerometerEnabled are properties (issue #70)
  • Menu: supports CocosNodeOpacity protocol (issue #76)
  • MultiplexLayer: added switchToAndReleaseMe (issue #71)
  • OpenGLSupport: performance improvements (issue #84)
  • Particles: ParticleCount is a property (issue #68)
  • Texture2D: images & RGBA8 fixes (issue #86)
  • TextureMgr: Simulator supports PVRTC images (issue #75)
  • TextureMgr: removeTexture fixed (issue #85)
  • TextureMgr: supports CGImageRef (issue #87)
  • TileMapAtlas: supports TGA RLE format (issue #38)
Download: cocos2d-iphone-0.5.3.tar.gz

1 comment:

law said...

awesome i love your work.