Download: http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.6.2.tar.gz
Changelog:
- Actions: Accelerate & Speed ratios can be modified at runtime (issue #127)
- CocosNode: added absolutePosition (issue #9 & issue #122)
- CocosNode: tag is propagated when adding children (issue #118)
- CocosNode: change change z-order at runtime (issue #59)
- Demos: Chipmunk_Accel supports multiple touches (issue #129 and issue #116)
- Demos: fixed typo in MenuTest (issue #111)
- Director: Touches work fast again (issue #126)
- License: removed "GNU LGPL" from sources files (issue #115)
- License: fixed grammar errors (issue #120)
- Sprite & Animation: can be created from Texture2D, updated SpriteDemo example (issue #113)
- TextureMgr: Avois duplicate cache (issue #121)
- Transitions: FadeTransition supports variable color. Updated TransitionsDemo (issue #129)
Performance issues:
- You will notice that your games consumes much less RAM thanks to #issue 121.
- You will notice that the Touch events are propagated a little bit faster, just like in v0.5.x
- FadeTransition supports color. Default is black
- You can reorder a node using [parent reorderChild:child z:newZValue];
- You can calculate the absolute position of a child using: [child absolutePosition];
- You can create Sprites and Animations with Textures2D objects: [Sprite spriteWithTexture:tex];
- You can change the Accelerate ratio and Speed ratio in runtime.
- zOrder (from CocosNode) is no longer a read-write property. It is now read-only.
2 comments:
Excellent stuff, mate. I look forward to using and contributing to this framework.
Cheers,
Stu
Thanks Stuart,
Are you the one who is porting Vice/Frodo to iPhone ?
Good luck with that!
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