
Perhaps the most important feature that is missing in cocos2d for iPhone is a Programing Guide. In the meantime you can learn cocos2d for iPhone by:
- Reading this introduction to cocos2d for iPhone by Monocle Studios: cocos2d whitepaper
- Running and reading the examples that comes with cocos2d: example source code
- Reading the cocos2d-python programming guide. The iPhone and Python projects share the same concepts: cocos2d-python programming guide
- Reading the cocos2d for iPhone API documentation: API documentation
- Reading the code from open source cocos2d games: open source games (search for Open Source)
- And if you want to spend some money and also want to help me financially, you can buy the source code of my own game: Sapus Tongue source code.
You can also read news and some recipes from these blogs:
- cocos2d recipes, new features and news (this blog): cocos2d blog
- cocos2d recipes from kwigbo: kwigbo cocos2d receipts
And if you have a question and you don't know who to ask, you can ask it in the cocos2d forum:
Ah... and last but not least, if you are also new to iPhone and objective-c, check this page:
- community's maintained "recommend reading" page: Recommended reading
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