cocos2d for iPhone v0.7.2 is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.7.2.tar.gz
Release Notes:
http://code.google.com/p/cocos2d-iphone/source/browse/branches/branch-0.7/tools/convert_0_7_1_to_0_7_2.txt
Highlights:
- Sound Engine plays ogg vorbis files
- Many improvements in AtlasSprites / TextureAtlas
- Performance and stability improvements in actions / scheduler
Full Changelog:
- All: removed chipmunk macros. using CG macros (issue #290)
- Actions: Added TintTo and TintBy (issue #204)
- AtlasSprite: don't overwrite index 0 (issue #283)
- AtlasSprite: Supports Z-order (issue #275)
- AtlasSprite & Sprite: don't auto center sprite when setting frame (issue #281)
- AtlasSprite: don't render in subpixels (issue #135)
- AtlasSpriteManager: supports transformations (issue #308)
- AtlasSpriteManager: fixes in removeChild (issue #296)
- AtlasSpriteManager: works with capacity=1 (issue #305)
- CocosNode: CocosNodeExtras merged into CocosNode (issue #292)
- CocosNode: improved runAction/stopAction (issue #300)
- CocosNode: possible memory leak when running actions (issue #298)
- CocosNode: dont execute an already running action (issue #299)
- CocosNode: children referring to deallocated parent (issue #297)
- CocosNode: fixed "already scheduled exception" (issue #251)
- CocosNode: don't render in subpixels (issue #135)
- Demos: AtlasSprite with z-order (issue #275)
- Demos: ParticleDemo uses touches to move the center of the emitter (issue #138)
- Demos: organized tests folder (issue #280)
- Demos: Atlas and Sprites uses TintBy and TintTo (issue #204)
- Demos: Menu shows how to use padding / dynamic toggle items (part of issue #249, issue #224)
- Demos: added drawing primitives excample (part of issue #322)
- Director: Attach uses 'bounds' not 'frame' (issue #233)
- Director: runWithScene / end doesn't crash/leak anymore (issue #325)
- Director / Transitions: pushScene with Transitions works (issue #267)
- Documentation: API doc documents free functions (issue #314)
- Menu: an empty menu can be crated (issue #277)
- Menu: align supports padding (issue #249)
- Menu: align takes into account scale (issue #248)
- Menu: MenuToggleItem supports add/remove items in runtime (issue #224)
- Particles: Use by default fire.pvr (issue #276)
- Particles: resetSystem actually resets the system (issue #252)
- Particles: texture is a property (issue #282)
- Particles: colors and vertices in 1 VBO (issue #246)
- Primitives: deprecated all functions. New functions uses CGPoint (issue #322)
- Scheduler: improved timer performance (issue #309)
- SoundSupport: supports vorbis codec (issue #321)
- Support: ccArray: a fast alternative to NSMutableArray (issue #304)
- TextureAtlas: fixed colorarray memory leak (issue #272)
- TextureAtlas: support for insert,remove,reorder (issue #275)
- TextureAtlas: free indices correctly when out of memory (issue #293)
- TextureAtlas: resizeCapacity returns BOOL instead of raise exception (issue #294)
- TextureAtlas: prevent crash when not enough memory while allocating color (issue #295)
- TextureNode: texture is "retain" not "assign" (issue #230 and issue #274)
- TileMapAtlas: supports fullpath (issue #220)
- TileMapAtlas: don't render in subpixels (issue #135)
- XCode project: added class model (issue #312)
1 comment:
Hi! It's very good!! To get better you should update the chipmunk to the latest version because it contains important fixes such as the removal of objects during a function to callback.
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