cocos2d v0.7.1 is available for download.
Download:
http://cocos2d-iphone.
Highlights:
- Sprite Sheets (For further info please read this post: spritesheet-in-v071 )
- Local to World coordinates and vice-versa
- Sound Support (warning: experimental feature)
Compatibility:
cocos2d v0.7.1 is 90% compatible with v0.7.0. You need to add new files and
you might need to add some linker parameter. Also some selectors were deprecated.
Please, read CAREFULLY the following instructions:
Full Changelog:
- Actions: added tags to actions (issue #222)
- Actions: Spawns can be Speeded (issue #257)
- Actions: Speed can be altered in runtime (part of issue #236)
- AtlasSprite: Sprite sheet implementation (issue #238)
- Chipmunk: cpVect is defined as a CGPoint (issue #260)
- CocosNode: Camera is lazy alloced (issue #94)
- CocosNode: addChild, removeChild:cleanup, getChildByTag family functions (issue #253)
- CocosNode: added better comments, cleanup code (issue #219)
- CocosNode: added RGB protocol: Atlas,Texture & ColorLayer conforms it (issue #234)
- CocosNode: fixed memory leak when removeAndStop a node with children with actions (issue #254)
- CocosNode: added transform local to world coordinates that support rotation,scale & position (issue #207)
- CocosNode: removed scale ivar (issue #231)
- CocosNode: improved handling of nil parameters (issue #262)
- CocosLive: filter by device id (issue #223)
- CocosLive: category is UTF8'ized (issue #227)
- CocosLive: using cc_playername instead of usr_playername (issue #242)
- CocosLive: supports "update score" (issue #250)
- Demos: added performance test (issue #243)
- Director: FastDirector doesn't leak autoreleased objects (issue #221)
- Director: prevents calling startAnimation twice in a row (issue #215)
- Menu: can be aligned in columns / rows. Updated menu example (issue #206)
- Menu: MenuItem supports LabelAtlas (issue #235)
- Menu: MenuItemFont fixed memory leak (issue #232)
- Menu: MenuItem improved hit testing (issue #214)
- Scheduler: if signature is not correct Assert (issue #218)
- Sprite: correct transform anchor point (issue #216)
- TextureAtlas: support for texture2D (issue #161)
- Tools: Added perf-test results (issue #243)
As always, big thanks to the community for adding new features, fixing bugs, submitting patches, opening issues, testing the release candidate, etc!!
2 comments:
Hi, I'm very new to iPhone development coming from a dare I say it Microsoft Background I've got a lot to learn. I've just downloaded v0.7.1 but it looks like I've missed out all of the .app files plus libChipmunk.a, libcocos2d-documentation.a & libcocos2d.a ...
Sorry if this sounds like a dumb ass question but how do I get them?
Many thanks for any help you can give.
Steve
@stephen:
I dont' really understand your problem.
libchipmunk.a and libcocos2d.a are compiled automatically.
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