Tuesday, April 28, 2009

Top Paid App is using cocos2d and cocos Live


There are a lot of games in the App Store which are using cocos2d and cocos Live:
The number of games using cocos2d / cocos Live is growing fast. At present there are more than 80 games using cocos2d and more than 30 games using cocos Live.

Also, I've been recently informed that the top paid application is StickWars, which uses cocos2d and cocos Live!
Congratulations to John Hartzog for his game, and to the cocos2d community!

2 comments:

A!e% said...

Hi, we've developed not-a-game using Cocos2d for iPhone. Is it first cocos2d utility?

It's called Appl-o-Meter and can be used for surface measurements.

Thanks for Cocos2D. Application development would be much much harder if there was no such a great lib.

riq said...

Ale: If Appl-o-Meter is not the 1st cocos2d utility then it's the second.

Could you send to my email some screenshots of your utility ? I'll upload them to the wiki:
http://code.google.com/p/cocos2d-iphone/wiki/GamesUsingCocos2d